Turns out I have to buy these extra characters, and they aren't cheap either, they're $5 a pop. I buy the game, turn it on and get this cool anime cut-scene with four characters in it. And the thing that annoyed me the most, Day 1 DLC. Bad guys come from every direction, as always, but there is too much going on onscreen most of the time to tell what is happening, which leads to, you guessed it, death. Sometimes you will defeat a boss, only to be killed by a weak minion with a lucky shot, but because there is no checkpoint after the boss, its back to the beginning and you have to do it all over again. Checkpoints are too few and are placed in dumb places, most of the time when you die you'll end up at the beginning of the level even if you have been playing for a while and have made it a good distance. It plays like an RPG, you level up and earn points to spend on health and weapon or skill upgrades, which get you a little bit further before annihilation. I grew up in the eighties so I know all about the Mega Mans and Contras and Castlevanias of old, but I simply don't remember games being this relentless. There are multiple difficulties, but that doesn't mean much, this game is hard, beyond old-school hard in my opinion. This game falls into the latter category. There is a difference between a good challenge and being punished or outright crushed. However, there are those of us in the majority that like to have fun. That's great news for some people out there who feel that if they aren't being punished by a game, it isn't adequate. That's great news for some people out there who feel I love Contra, but these games keep getting harder and harder with each new installment. I love Contra, but these games keep getting harder and harder with each new installment.
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